01/10/2020 Update 17

Hi EFAS players and followers:

First of all we are sorry to announce that this update will not contain the gameflow changes we talked about in the previous temporary changelog. The main reason is that one of our dev just became a father, thus he had to go home and happily take care of his little package, the other reason is a small change in our task's priorities. With all these unexpected events happening we decided not to put the current gameflow changes in this new version because it's yet far from completion. But still, it's not like we have nothing to share with you, so let's have a look at this new version content!


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Alpha 17 - 2020/1/10 UTC 6:00 AM

——Brand new features:
Particle FX
  • Vespid projectiles FX;
  • Locilus projectile FX;
  • Drop FX.

  • Acid Spillage;
  • Acid Flow;
  • Acid Affinity.

  • FOV option;
  • Mouse XY inversion options.

Scene - The Sanctuary went through a almost complete renovation
Weapons - Acid Spitter special attack.
Multiplayer - Teammates are not synchronized in the Sanctuary.

——Improvements and changes:
  • Changed Glitter Blitz area;
  • Changed Neo Armstrong Cyclone Jet Armstrong Cannon.

  • Modified weapons naming for better understanding (Players Feedback*);
  • Improve fluidity of Acid Spitter animations.

  • Optimized Teleporter FX performances;
  • Turned off the sss shader support for medium quality settings;
  • Reduced the quality of low-quality settings.

Main Menu - Graphic improvements;
Multiplayer - Modified multiplayer interface for better understanding (Players Feedback*);
Shield - Shield value has been reduced to a third of starting Health;

  • Changed the difficulty for a more fitting rogue-like feeling;
  • Reduced starting melee damages;
  • Changed the shield DNA upgrade values;
  • Modified the duration of Shielding and Reflect Dmg affixes;
  • Added new chips corresponding data;
  • Modified the drop percentages of different levels of active chips.

——Bug fixes:
  • Fixed an issue where Reflect Damage Skill would reflect damages from any incoming source (Players Feedback*);
  • Fixed an issue where after completing the game players were still able to continue playing (Players Feedback*);
  • Fixed an issue where the Throwing Potion effect would be more effective than planned (Players Feedback*);
  • Fixed an issue where drop would be indefinitely copied in multiplayer (Players Feedback*);
  • Fixed an issue where the pistol standard attack would often fire twice (Players Feedback*);
  • Fixed an issue with the description of Blasting Genius (Players Feedback*);
  • Fixed an issue where Trogleuth would only drop one chest (Players Feedback*);
  • Fixed an issue where Bullet Storm bullets would appear too close to the player camera (Players Feedback*).

*Players feedback refers to the improvements and fixes based on feedback coming from players.