03/13/2020 Update 21

Hi EFAS players and followers:

We've heard the sad news about the Coronavirus starting to contaminate a lot of people outside China. I hope all of you and your friends and family will be alright. Don't go out too much and remember to take enough measures for your safety. To be honest, I think it's the perfect time to stay home and play games, right? So, don't worry we're here and we have new content for you. Our maps are getting more and more content, there are new bumpers and even crazy trees that kind of have Parkinson... (don't ask me why -_-||). And we also have an awesome new backpack interface! I hope you will like it!! Enough of small talk, let's go through this version content!


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Join our Discord to get an activation code so you can start playing immediately (become an Alpha tester) and discuss the development of the game with the dev team, and to earn exclusive pre-release limited edition perks including skins, titles and other cool stuff:

https://discord.gg/kDVG6qh

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Alpha 21 - 2020/03/13 UTC 10:00 AM
Changelog:



——Brand new features:
Traps
  • New trap system;
  • New tree trap inflicting area damage and knock-back players and enemies.


UI - New awesome backpack interface;

Enemy skill - New Frozen skill (will randomly create ice blocks in the area around the enemy that will explode after some time, inflicting area damages as well as a movement speed debuff);

Bumper - A new bumper that will project players will now replace the temporary elevators;

Game Mode - Survival Mode (since we deleted it, adding it back counts ad a new feature, right? Totally legit!).



——Improvements and changes:
HUD
  • Teleporter Icon has been revamped for improved visibility on bright background;
  • Boss Icon has been revamped for improved visibility on bright background.


Chips - Armor break can now only stack up to 10 times;

Altars - Spawn locations have been changed;

Chests - Spawn locations have been changed.



——Bug fixes:
  • Fixed an issue where movement speed in air and on the ground would change abruptly (Players Feedback*);
  • Fixed an issue where Reflect Dmg and Shield skills particle FX would be bigger than expected (Players Feedback*);
  • Fixed an issue where it was possible to fire with the Acid Spitter even while having only 1 round and being equipped with Acid Flow (Players Feedback*);
  • Fixed an issue where the enemies would be stuck inside the Altar pillars (Players Feedback*);
  • Fixed an issue where Anti-Personnel Missile and Tracking Rounds would in certain cases not effectively follow target enemies (Players Feedback*);
  • Fixed an issue where the teleporter gate would be extremely hard to see in the Astral Spirit Snowfield (Players Feedback*);
  • Fixed an issue where the Shield value, in certain cases, would not increase as it should (Players Feedback*);
  • Fixed an issue where enemies would not attack (Players Feedback*);
  • Fixed an issue where falling out of the Special experiment: Desperate battle zone would not necessarily teleport you back to the boss area (Players Feedback*);
  • Fixed an issue where altar buff would be invalid in certain cases (Players Feedback*);
  • Fixed an issue where there was no walking sounds in certain areas (Players Feedback*);
  • Fixed an issue where Ultimate Grenades would not destroy Cruel Hitlin eggs (Players Feedback*);
  • Fixed an issue where Silver Rounds would not penetrate enemy shield (Players Feedback*);
  • Fixed an issue where Deployable Shield would not block Vespid attacks (Players Feedback*).




——Known issues:
Radar - The coloured pens our radar used for drawing enemies locations were put on a new Bumper and were sent into orbit. We are deeply sorry and currently looking for them.


*Players feedback refers to the improvements and fixes based on feedback coming from players.