07/10/2020 update 30
Hi EFAS players and followers:
While some people are having hard time with their exams, we're like conquering the Galaxy. Seems legit, right? Today's update mainly features a big update to our Galactic Conquest System (used to be called the Interstellar Lord System, you better get used to names changing every week
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
Join our Discord to discuss the development of the game with the dev team, and to earn exclusive pre-release limited edition perks including skins, titles and other cool stuff:
https://discord.gg/kDVG6qh
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
Alpha 30 - 2020/07/10
Changelog:
——Brand new features:
Galactic Conquest System
- Replaced galaxy by the Solar System;
- New unit recruitment feature (Available through planets UI);
- New resource consumption function (Fuel, ammunition, etc.).
Enemies
- New Iron-Eater Colossus;
- New Gold-Eater Colossus;
- New Father of the Colossi;
- New Mother of the Colossi;
- New Last Son of the Colossi;
- New Patriarch of the Colossi;
- New Last Daugther of the Colossi.
Talent tree - New talent tree which will replace the old DNA system;
Weapons - Pistol, Shotgun and Bow now also have recoil (crosshair upward offset).
——Improvements and changes:
Galactic Conquest System
- Changed name to Galactic Conquest System;
- Improved the look of the Galaxy Map;
- Improved the interface of the Planet interactions;
- Improved the look of the spaceship and its controls;
- Changed the look of AI spaceships;
- Failing in Capture or space battles will now make the spaceship unable to fly temporarily (or some fees can be payed);
- Failing in Capture or space battles now has a small chance to give back some units/ships to your backpack.
BGM
- Main Menu music has been changed;
- Galaxy Map music has been changed;
- Eleven 7 music has been changed;
- Atacama Amsterdam music has been changed;
- Atacama Litai District music has been changed;
- Special experiment: Desperate battle zone music has been changed;
- Floating Heaven music has been changed;
- Mars Ruins music has been changed;
- Xeno Snowfield music has been changed;
- Galegler Enclave music has been changed;
- Viceroyalty Front Area music has been changed.
Sounds
- Player shield damage sound has been changed;
- Player health damage sound has been changed;
- Player death damage sound has been changed.
Blockade Map - Reduced the probability of the same battle scene to appear again;
Battle Blockade - Difficulty now depends on the planet (rank count from 6 to 18);
Inventory - Hovering skills now shows a tip explaining that the skills can be drag'n dropped to change the order;
Capture - HUD now displays current objective;
Currency - 2 different modes currencies are now the same;
UI - Optimized information display for Mods, Weapon mods and skills.
——Bug fixes:
- Fixed an issue where weapons couldn't be upgraded (Players Feedback*);
- Fixed an issue where there would be huge performance issues after upgrading items (Players Feedback*);
- Fixed an issue where Interstellar Lord system data save would easily have issues (Players Feedback*).
*Players feedback refers to the improvements and fixes based on feedback coming from players.