07/24 update 31: 3 new maps, controller support and new enemies!

Hi EFAS players and followers:

We've got a brand-new Main menu with 2 big buttons, one for directly start playing our roguelike mode, and another one for playing the Galactic Conquest System (GCS). I hope this will help you while we polish the GCS so that it's balanced, easy to use and fun to play! Meanwhile, we've 2 new maps and we completely reworked the Boss one. But that's not the end of it, another wave of new enemies is ready, so be careful, they have some pretty big AOE under their sleeves. And the last but not least, we've got controller support ready for you to use (let's say test, it's far from being perfect and will be polished in the future updates too), so console players please come here and give us some professional feedback  Anyway, please have a look by yourself at today's patch note!

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Alpha 31 - 2020/07/24 UTC 6:00 AM

——Brand new features:
Main Menu
  • New main menu interface/art;
  • New button for starting a Skirmish (Roguelike mode) (Players Feedback*).

  • New Xeno Initiate Electromancer;
  • New Xeno Initiate Geomancer;
  • New Xeno Initiate Pyromancer;
  • New Xeno Initiate Cryomancer;
  • New Volatile Fengning;
  • New Xeno Oracle Electromancer;
  • New Xeno Oracle Geomancer;
  • New Xeno Oracle Pyromancer;
  • New Xeno Oracle Cryomancer.

  • New Mars Ruins environment;
  • New Galegler Enclave environment;
  • New Special experiment: Desperate battle zone art.

Input - New support for Controllers (Players Feedback*);

Galactic Conquest System - Backpack is now available at any moment (Players Feedback*);

Particle FX - New explosion FX.

Improvements and changes:

Optimization - Solve the performance issue in the Roguelike mode (Players Feedback*).

Bug fixes:
  • Fixed an issue where you would be arrested and unable to get freed while playing the Galactic Conquest System (Players Feedback*);
  • Fixed an issue where the spaceship would not always respond to the commands (Players Feedback*);
  • Fixed an issue where the save data would easily get corrupted while playing the Galactic Conquest System (Players Feedback*);
  • Fixed an issue where the Boss map would sometimes fail to load (Players Feedback*).

*Players feedback refers to the improvements and fixes based on feedback coming from players.