08/07 Update 32: Vehicles and Galactic Conquest 3.0!
Hi EFAS players and followers:
So I was playing with our new tanks and hoverbikes, to be honest I would prefer piloting a Gundam but this is for a later update, but anyway, having vehicles on the battlefield definitely changes a lot (we've got flying units almost ready too!!!), I believe that you will also have loads of fun~ (Note: this is a Capture mode only feature!). The Galactic Conquest System is finally looking great and some new features have been added, even if there is still a long way until this mode is complete, it's starting to feel like I might have a chance to conquer the Galaxy with my fleet/troops (/Gundams?). Enough blah-blah let's get right into this patch note!
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
Join our Discord to discuss the development of the game with the dev team, and to earn exclusive pre-release limited edition perks including skins, titles and other cool stuff:
https://discord.gg/kDVG6qh
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
Alpha 32 - 2020/08/07 UTC 12:00 PM
Changelog:
For better understanding of the game content, Nanobucks and Gold are now Starbuck, Starbuck is now the generic in game currency.
——Brand new features:
Vehicles
- New vehicle system (E to enter, Hold E to exit);
- New controllable Tank;
- New controllable Hoverbike.
Galactic Conquest System
- New features: Political Investment, Economic Investment and Social Welfare Investment;
- New feature: Hotel;
- New Trading interface art (Players Feedback*);
- New Recruiting interface art (Players Feedback*);
- Revamp of the menu interactions.
Enemies - New enemy Tanks;
BGMs - There are now fade in/fade out functions.
——Improvements and changes:
Battle Interface
- HUD optimization;
- Damaged and shield screen effect optimization (Players Feedback*).
Balancing
- Reduced the early game difficulty (Players Feedback*);
- GCS: More balanced dynamic merchandise prices (Players Feedback*).
Particle FX - Changed Acid Spitter and Bullet Storm FX.
——Bug fixes:
- Fixed an issue where the camera would abruptly move to some unpredictable places after a frame-drop (Players Feedback*).
*Players feedback refers to the improvements and fixes based on feedback coming from players.