08/21 Update 33 Preview: A new sanctuary and gameplay polishing!

Hi EFAS players and followers:

In the previous updates we've spent a lot of time implementing new features to make the game structure look like what we have in mind. For this version and at least the next one, we will focus on polishing what we have and fixing the big issues that you have been reporting. The starting point of this polish is the roguelike mode and the Galactic Conquest System will come afterwards~ So right now, I'm going to announce this version's content!

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Alpha 33 - 2020/08/21 UTC 6:00 AM
Temporary changelog:

——Brand new features:
  • For a more realistic behaviour, weapons now have some delay in following the camera movements (Players Feedback*);
  • For a more realistic behaviour, running, jumping, dashing and floating in the air now have an impact on weapons accuracy (Players Feedback*).

Environment - Brand new Sanctuary (You've been a lot to say that it was too messy, too bright and too big for what it is supposed to achieve, so we changed it) (Players Feedback*);

Controls - Hold shift to run is now an option in the settings menu (Players Feedback*);

Enemies - Now have multiple dying animations.

——Bug fixes:
  • Fixed an issue where clicking the top left back button in the Recruit interface would not work (Players Feedback*);
  • Fixed an issue where in the Galactic Conquest System entering 2nd level interface and then clicking on the top left back or backpack button would not work (Players Feedback*);
  • Fixed an issue where in some case there would be no enemies while playing Conquest mission (Players Feedback*);
  • Fixed an issue where changing area after healing yourself with the healing machine would revert you to the state before the healing (Players Feedback*).

*Players feedback refers to the improvements and fixes based on feedback coming from players.
**More improvements and fixes will be added to the list above on the day of the release.