09/18 Update 35 preview: Roguelike mode rework, planetary makeover and more!
Hi EFAS players and followers:
Take a peek at what we’ve prepared for next week’s update! This time we’re focusing on the gameplay’s flow and reworking the roguelike mode and blockade battle stage sequence. No more bothersome stage selection map for you, the stages will simply follow one another until you reach the end (or die trying). We’re also improving the multiplayer by limiting the effect of lag on the game’s framerate. You’re also getting a complete makeover for the battle stage Floating Heaven, it became much more… heavenly!
There’s more than that in store for next week, the detail of the future patch is available down below.
Join our Discord to discuss the development of the game with the dev team, and to earn exclusive pre-release limited edition perks including skins, titles and other cool stuff:
Alpha 35 - 2020/09/18 UTC 6:00 AM
——Brand new features:
- New sensitivity option;
- New X-Axix Y-Axis invert options.
Galaxy Conquest System - Running into other spaceships now opens a new interaction interface (discuss, fight, negociate or trade);
Player - Now displays the experience gained during the run after defeating the last boss or dying;
Bumpers - Now have a real 3D model and particle FX;
Chests - You can now remotely open chests by damaging them;
Resources - Pick up sound effect added.
——Improvements and changes:Environment – Reworked the stage Floating Heaven improving the art direction as well as fixing some Level Design issues;
Roguelike Mode and Blockade Battle Map - The map selection screen between each stage has been removed for better gameplay fluidity. Now, the roguelike mode and the blockade battles consist of a loop where after 2 Battle stages (slight chance of bonus fortune stage), you’ll reach a Survival stage, and finally a Store. Completing this loop twice will trigger a boss fight, defeat 3 bosses to break the blockade/finish the run;
Crosshair - Improved weapons crosshair effects;
Controller - Fixed some controller sensitivity issues;
Multiplayer - Optimized online network synchronization to make frame rate smoother when lag occurs;
Optimization – The AI now uses less resources.
- Fixed an issue where using Tab while in the upgrade interface would reopen the backpack and unlock player movements (Players Feedback*);
- Fixed an issue where there were still Hammer related attributes in the Passives attributes (Players Feedback*);
- Fixed an issue where the random Boss level would always be Trogleuth (Poor guy Heracles :-s) (Players Feedback*).
*Players feedback refers to the improvements and fixes based on feedback coming from players.
**More improvements and fixes will be added to the list above on the day of the release.