10/02 Update 36: Conquest mode disabled, New mini scenarios and much more!

Hi EFAS players and followers:

Hey everyone, time to play the newest patch!
This time we made the difficult decision to disable the conquest mode while we polish it and refurbish a few things.
We, but more importantly some of you, believe the mode is hard to understand and not very interesting at this current stage (Thanks a ton, keep the feedback coming!). We implemented 2 mini scenarios for you to enjoy in the mean time!
For the Roguelike mode we implemented a new station as well as a complete overhaul of the Xeno Snowfield, it won't blind you anymore, sorry about that btw! (Pictured above).


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Join our Discord to discuss the development of the game with the dev team, and to earn exclusive pre-release limited edition perks including skins, titles and other cool stuff:

https://discord.gg/kDVG6qh

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Alpha 36 - 2020/10/02 UTC 6:00 AM
Changelog:



——Brand new features:

New Conquest Mini Scenarios mode

  • New Army command system, press F1 to have your army charge into battle! (No controller button associated as of now)
  • New "Invasion on Mars” scenario; (Fight off an alien invasion on Mars!)
  • New “Giant In The Plains” scenario (Fight a Giant Mecha in the Plains!);
  • Brand new hoverbike (Hold E to get down);
  • New Giant Mecha unit.



Revamping Stations

  • New revamping station used to modify the minor attributes of mods and skills
(Players Request)


——Improvements and changes:

  • Xeno Snowfield stage visual improved, overall brightness reduced (Players Feedback*);
  • Crosshair for the Acid Spitter, Shotgun and Grenade Launcher have been modified;
  • In multiplayer, after an involuntary disconnect, players will now automatically reconnect to the game as long as the game still exists;
  • Improved death animations for Dragons, Vespids, Spiders, Crawlers, and Cobras.



——Bug fixes:

  • Fixed an issue where players would wobble around after another player entered the room (Players Feedback*);
  • Fixed an issue where items in a chest would change when the chest was damaged (Players Feedback*);
  • Fixed an issue where the front the chests in Fortune stages would not open, while the sides or the back of the box would open (Players Feedback*);
  • Fixed an issue where where treasure chests and items would spawn in the air and not fall (Players Feedback*).




*Players feedback refers to the improvements and fixes based on feedback coming from players.