11/14/2019 Update 13

I hope you guys have had fun with our previous update, plowing through the endless wave! This week we have brought a new set of chips for you to try out. We've also fixed, tweaked and beat the leaving hell out of some bugs on the dev side of things in order to improve the overall experience. That way we can both defeat bugs in our own way! Our programmers have also spent many sleepless nights balancing the sea of passive and active chips including the ones mentioned in the changelog below! Let's take a closer look!
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Alpha 13 - 2019/11/15
Changelog:


——Brand new features:
Gameplay
Added "Devastation" chip;
Added "Restrain" chip;
Added "Exhaust" chip;
Added "Terrorize" chip;
Added "Weakening Aura" chip;
Added "Enfeeble" chip;
Added "Scorn" chip;
Added "Hollowness" chip;
Added "Bullet Storm" chip.

Weapons - Shotguns now have a special attack.
Sound Effects - New sound effect for the jetpack.

——Improvements and changes:

Chips
Changed the "Double Shot" chip;
Changed the "Gun Shield" chip;
Changed the "Cluster Bomb" chip.
Weapons - Improved the handling for the shotgun;
Balancing - Difficulty curve of the game has been modified (Players Feedback*);
Performances - Optimized game frame-rate and frame-drops (Players Feedback*).

Multiplayer
If the host connection is dropped, players will be notified;
Added a button to leave the room;
Multiplayer progress is now saved and you can also continue playing in single-player mode;
Optimized boss spawn logic


——Bug fixes:
Fixed an issue where the guide path of grenades was not accurate, and does not inflict damage correctly (Players Feedback*);
Fixed an issue where the Theridons model did not display the "Destruction" effect correctly (Players Feedback*);
Fixed an issue where projectiles went through static objects (Players Feedback*);
Fixed an issue where adding and deleting chips did not update stat bonuses correctly (Players Feedback*);
Fixed an issue where " 0 " damage numbers kept popping up when attacking enemies (Players Feedback*);
Fixed an issue where the overheat bar always showed at 1% for the shotgun and crossbows (Players Feedback*);
Fixed an issue where players were unable to hit the Theridon with the grenade launchers special attack (Players Feedback*);
Fixed an issue where the guided missiles didn't have an effect or target enemies while consuming the card (Players Feedback*);
Fixed an issue where boss duplicates also dropped loot (Players Feedback*).

*Players feedback refers to the improvements and fixes based on the feedback coming from players.