12/11 Update 41, New VFX, Inverse Kinematics and Balance

Hi EFAS players and followers:

So happy to see you guys again! We have a new roadmap on our website Earthfromanothersun.com !
We've implemented a new scenario in SPACE! It is still in its early stage, I hope you can forgive us for the little problems it'll have!


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Join our Discord to discuss the development of the game with the dev team, and to earn exclusive pre-release limited edition perks including skins, titles and other cool stuff:

https://discord.gg/kDVG6qh

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Alpha 41 - 2020/12/11 UTC 6:00 AM




——Brand new features:


  • New conquest scenario, Space Intruders, defend your space fortress from an hostile armada by destroying their mothership!;
  • Space ships!;
  • Flying units!!;
  • New turrets!!!;
  • Space mines!!!!;
  • Lottery machine added in the store, don't spend it all at once!;
  • Lottery scratch tickets can be found in some enemies pockets!



——Improvements and changes:



  • Improved flight handling to fly better than Peter Pan; (Players Feedback*)
  • More fluid flight animations, as smooth as a baby cloud;
  • New flight VFX, so fly they got arachnophobia;
  • New flight sounds FX!
  • New loot VFX, optimized for maximum performance.
  • Inverse kinematics have been implemented, the giant mecha will not walk on sunshine on thin air anymore! (Players Feedback*)




——Balancing:
  • We're testing a new balancing system in this version!;
  • Mods' bonus stats tweaked (Players Feedback*);
  • Enemy attack damage and health pool tweaked (Players Feedback*).



——Bug fixes:

  • Fixed an issue with the back pack in conquest scenario "Internal Conflict" (Players Feedback*).

*Players feedback refers to the improvements and fixes based on feedback coming from players.