12/11 Update 41, New VFX, Inverse Kinematics and Balance
Hi EFAS players and followers:
So happy to see you guys again! We have a new roadmap on our website Earthfromanothersun.com !
We've implemented a new scenario in SPACE! It is still in its early stage, I hope you can forgive us for the little problems it'll have!
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
Join our Discord to discuss the development of the game with the dev team, and to earn exclusive pre-release limited edition perks including skins, titles and other cool stuff:
https://discord.gg/kDVG6qh
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
Alpha 41 - 2020/12/11 UTC 6:00 AM
——Brand new features:
- New conquest scenario, Space Intruders, defend your space fortress from an hostile armada by destroying their mothership!;
- Space ships!;
- Flying units!!;
- New turrets!!!;
- Space mines!!!!;
- Lottery machine added in the store, don't spend it all at once!;
- Lottery scratch tickets can be found in some enemies pockets!
——Improvements and changes:
- Improved flight handling to fly better than Peter Pan; (Players Feedback*)
- More fluid flight animations, as smooth as a baby cloud;
- New flight VFX, so fly they got arachnophobia;
- New flight sounds FX!
- New loot VFX, optimized for maximum performance.
- Inverse kinematics have been implemented, the giant mecha will not walk on sunshine on thin air anymore! (Players Feedback*)
——Balancing:
- We're testing a new balancing system in this version!;
- Mods' bonus stats tweaked (Players Feedback*);
- Enemy attack damage and health pool tweaked (Players Feedback*).
——Bug fixes:
- Fixed an issue with the back pack in conquest scenario "Internal Conflict" (Players Feedback*).
*Players feedback refers to the improvements and fixes based on feedback coming from players.