12/13/2019 Update 15

Hi EFAS players and followers:

Here we are with a new update and a wave of new content! We've added several chips as well as a group of dummies in the store so that you can test your Builds/DPS (and let go all the hatred accumulated through the previous runs). A pretty big performance optimization has been completed too, it should help with several of you having big issues with the framerate during battles!

Thank you for continuing playing EFAS even if you just bought a lot of new games (I'm also on an instant noodle diet right now) and let's look forward altogether for Christmas and New Year's Eve! (#^.^#)


Exchange codes will be given during online events on our Discord as well as during video game exhibitions. Keep your eyes open, you can exchange these codes for some special in-game content!

Discord: https://discord.gg/xud47Y9


Let's have a look at the content for this big update!

Alpha 15 - 2019/12/13 - 06:00 UTC

——Brand new features:
Active Chips
Quick Activation;
Bouncing Grenade.

Passive Chips
Tracking Rounds;
Silver Rounds.

Enemy skill - Rotating Shields;
Store - New training dummy (Players Feedback*).

——Improvements and changes:
Improved HUD;
Improved connection stability.

Chips - Changed chip standard attributes display (Players Feedback*);
Spawning - Removed player unsafe spawn locations (Players Feedback*);
Balancing - Difficulty curve of the game has been modified (Players Feedback*);
Performances - Optimized game frame-rate and frame-drops (Players Feedback*).

——Bug fixes:
Fixed an issue where Boss would not drop loot and gate when defeated (Players Feedback*);
Fixed an issue where chest would be empty (Players Feedback*);
Fixed an issue where several enemies health bars would not be updated after receiving Dum-Dum damages (Players Feedback*);
Fixed an issue where picking up items would push the player backwards (Players Feedback*);
Fixed an issue where boss clones would not disappear when defeated (Players Feedback*);
Fixed an issue where Guided Missiles would not be triggered after successfully locking targets (Players Feedback*);
Fixed an issue where several items would be displayed on the same slot in the Eleven Seven (Players Feedback*);
Fixed an issue where Blasting Genius description was incorrect (Players Feedback*);
Fixed an issue where the Spider boss eggs would roll on the ground (Players Feedback*).

*Players feedback refers to the improvements and fixes based on feedback coming from players.