Update 68: Shields UP!
MERRY CHRISTMAS TO ALL!
Here is our 68th update and I can remember last Christmas' update very vividly, more so than others. How far we've gotten in a year, I am proud of our little team.
But enough self-congratulating for today, let's see that list:
Main changes:
-New unit, the Shield master!
-Barbara covered more skin since it can be cold in space.
-Multiplayer companion names will now show who they are the companion of.
-Strongholds will now react differently depending on your hostility level.
-Crucial event notifications will now be displayed in and off battle.
-New NPCs stories have been added.
-You can now receive mission rewards directly from the mission board.
-Some quests will have a time limit.
-Quest will be rendered void if the NPC that gave it dies.
-Turrets have new particle effects.
-3rd person vehicles received camera improvements.
-Creative tools can be accessed from the bridge.
Player requested changes: You peeps are the real heroes!
-Enemy vehicles will now be easier to differentiate from yours.
-All players can now interact with the same interface simultaneously.
-Camera orientation in space is now consistent between loadings.
-Loadings show the progress percentage.
-Starbucks pickup now shows the picked up quantity
-Event randomization rules have been updated to prevent an event from repeatedly occurring.
-Multiplayer fleet movement is now smoother.
-Multiplayer companion names now show who they are the companion of.
Other changes:
-Strongholds now react differently depending on your hostility level.
-Turrets’ range have been modified.
-The interface to choose exosuits has now a different icon.
-The interface to choose exosuits is turned off until the feature is ready to avoid confusion.
-The 2D scene for space station has been removed and will be replaced by a new system soon.
-The load of the AI on your processor has been reduced.
-Saving will now be even faster!
Enjoy this update Ho-Ho-Ho,
Anthony, Freeman, Yoko and Santa