Update 71: I see you
Hello everyone! Update 71 is here, bringing you QoL improvements, battleground objective reworks, and more!
New, ultra cool features:
- You can now see the fleets of other people playing the game! This is the first step in making EFAS a more social experience. (You see other players playing single player)
- Your faction emblem is now displayed within your ship! (players’ request)
- The speedometer is now present on the galaxy map allowing you to change your speed and see alerts without returning to the bridge. (players’ request)
- Maintaining ESC in towns will directly return you to the bridge.
- A menu to check your proficiency levels has been added (second floor of the ship)
- Your ship transport tube has been fixed and lets you change floors easily (elevator added to the ship). (players’ request)
- Battles now have 2 objectives. A certain number of enemies must be defeated before being able to destroy their city's shield. (players’ request)
- You can now rest in your ship to recover health after a defeat! (players’ request)
- Mods and skills can now be refined and upgraded!
- Autonomous NPCs are now displayed on the radar.
- Elements on lower or higher floors will be grayed out on the radar.
Improvements:
- Battlefield information messages will now display longer and 5 messages can be shown simultaneously.
- The administrative AI now has different dialogs whether you control the location or not.
- Improved melee attack special effects.
- The ships' AI in battles has been improved.
- The troops' battle formation AI has been improved.
Fixes:
- Items will now display the correct icon.
- Enemies directly under you can now damage you.
(discovered by players)
- The ship purchasing cinematic will now display correctly. (discovered by players)
- The battlefield information messages in multiplayer are now synced correctly.
- The AI bipedal mech's missiles will now lock onto targets correctly.
- Non-host players' HUDs will refresh correctly between battles.
(discovered by players)
- Troops will not run in place anymore.
(discovered by players)
- Enemies will not target players' dead bodies anymore.
- Nanospheres will now work correctly in multiplayer.
- The game will no longer soft-lock when surrendering against pirates.
- Skills will now work correctly on subsequent uses.
Known issues:
- DLSS will sometimes cause the camera to zoom-in during battles.
- FSR will sometimes cause screen shakes.