Update 86: New Arsenal
CAPTAIN, WE HAVE NEW WEAPONS TO TRY, NOW'S THE TIME TO PLAY!
Weapons
- 2 new weapons, the Rifle and the Knife OUR FIRST MELEE WEAPON.
Space
- New floating city
- Pems now have "ships" and can attack you
- New type of pirate fleet
- The "Pirate Killer" buff (pirates flee seeing you) now triggers after 5 victories against pirates
- Debuffs can now stack in multiplayer (over-encumbered)
- Audio warning if your backpack is full
- The space map now showcases mining and recycling points
- NPC fleets are now affected by the overall level of the area they are in (growth of the fleet)
- Pressing C now opens the synthesis menu
Quests
- Completed quests will now flash to showcase they are complete and can be redeemed
- Stronghold (Planets, stations...) will now show if a quest is available before landing
Sound effects
- New fleet battles sound effects
- New landing sound effects
- New sound effects for unlocks and proficiency level upgrades
- New enemies shooting/exploding sound effects (Famas soldiers, simian units, almost all pems, most pirates, bipedal mech and tanks)
- New sound effects for leveling, mining, learning a skill, questing and recycling
- New sound effect for walking on water/wet ground
Battlefields
- Enemy ships will now flee after the army is defeated (prevents from farming weapon proficiency on space ships that can be bullet sponges with a weak weapon)
- New victory screen
Multiplayer
- Attacking NPCs will now trigger a vote
- At the moment only the host can trigger certain events, these will trigger a prompt telling non-host players to wait for the host
The rest
- More daily quests are available
- Slight changes to the EXP bar
- The red circle will now be more visible when close to the edges
Go forth and play and please give us feedback, we still read everything during a weekly meeting with the whole team and it helps us sooooo much!
Stay hydrated,
Anthony, Freeman, and Yoko.
Anthony, Freeman, and Yoko.