Update 92: A Way Forward
Version 92 is out!
WE HAVE 2 NEW UI DESIGNS AND WE WANT YOUR HELP IN CHOOSING THE ONE YOU PREFER! Vote here!
(you can vote at the bottom of the page)Notable fixes/balancing and additions:
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The reward track is new and has a skin to unlock!
- The ship can now move forward alone by pressing Num Lock (like WoW). Pressing it will toggle it, pressing it again will turn it off)
- You can now use your mouse to interact with interest points that are close enough (if you are not in range, the cursor will be grey)
- Weapon proficiency overhaul
- Multiplayer improvement
- The reward track is now cannon in-game through quests (to make it fit in better). The pre-requisite is now to finish those quests and hit level 6. Due to these new quests and the XP they bring, other early-game quests will give a bit less XP.
- The battlefield combats (with army) received balancing
- Quest items can now be dropped
- You will now see who refused a vote in a squad
- New Kerhalen Ships (non-obtainable for players at the moment)
- New Giant Pem (non-pilotable at the moment)
- Knife, added [REDACTED]
- Saves should corrupt less often
- All items are now 1x1 in the inventory
- Enemy generation overhaul (When given a quest to attack Pems in a pirate exclusive zone, the game will spawn pems to allow you to complete your quest)
- Captive enemies will now be sold for 10 credits (A bit too easy to farm so the price needs to be low)
- The reward track cap is now 30 (From 60)
- Level cap is now 35 (From 60)
- Yekaterinburg will now sell 2 treasure map trackers (was 3 before) to encourage finding others through fighting pirates.
- The maximum number of ships is now 3 and all upgrades related to fleet size are removed. (because all players ships will show up in multiplayer to a maximum of 12 (3 ships x 4 players)
- Character upgrades now unlock after lvl6 (1 per level) to balance the experience and give a reason to level up. They also cost a bit more as currency should be needed at all times and not grow until you have hundred of thousands sitting in your inventory
- Normal mode for hatcheries, comets and rifts will spawn less enemies
- Pirate lairs number of bosses on each difficulty reduced from 2/3/4 to 1/2/4 (normal/heroic/mythic)
- Iron will drop 50% more from recycling (from your feedback you weren’t getting enough)
- Synthesis surprise upgrades (synthesizing higher quality than selected) will happen a bit more frequently
- Battlefields can now spawn chests upon completion
- Captive units can now stack up to 99 in inventory
- New recruits are now snipers, unlock at lvl8 (was lvl3 before), Shield masters now unlock from lvl5 (was 8 before) and Simian units now unlock at lvl3 (was lvl5 before). (for a more diverse early game)
- Fixed broken mods and skills (Bouncing Lightning, Portable Guided Missiles, and Lethal Magazine)
- Dragon Pems shots have a new animations and should not go through walls anymore
VFX additions:
- New pistol VFX
- New hover VFX for base suit and gorilla suit
SFX additions:
- Ships’ hitting each other
- Explosives (grenades, grenade launcher, missiles…)
- Black hole skill explosion sound
- Deployable shield (deploying, blocking, disabling)
- Rick Ochet’s (Throwing, Bouncing, hitting)
- Stun Grenade (Throwing, exploding)
- Energy Shock (Explosion/Impact)
- Nano Sphere (Explosion, throwing, moving)
- Mini-HAARP (Explosion)
- Portable Guided Missiles (locking, launching, explosion)
- Energy Rift (explosion)
- Eternal Glove (explosion)
- Hitting teammates
Miscellaneous:
- Kerhalens have a new flag
- New tutorials for the auto-forward
- New shooting animation for Dragon Pems