Update 93 MERRY CHRISTMAS TO ALL
Hello Commander, V93 is out!
There is a treasure hunt to earn prizes right now on our discord!!!!
https://discord.gg/EFAS
There is a treasure hunt to earn prizes right now on our discord!!!!
https://discord.gg/EFAS
Notable changes
- We have a new holiday currency (not purchasable) that will allow you to unlock an exosuit skin (limited to this event) and/or can be exchanged for crafting resources.
It is earned on the reward track so you need to finish the reward track quests in your new ship's -1 floor! - New Bridge (ship interior)!
Thanks to The Originals, our fervent tester, for testing that out and helping us fix a few issues
- Activities can now reward chests (content scales with difficulty)
Thanks to The Originals for testing that as well and making sure rewards are adequate!
- Elites and bosses can also drop chests
- These chests have a new 3D model
- Weapon synthesis will now be based on the weapon’s level, not its quality (crafting a white weapon at max lvl or upgrading a max lvl white weapon will require late-game components so no one gets stuck because of lacking materials)
- Equipment now have durability
- Equipment cannot be changed in battle
- The creative tools from the main menu and ship’s bridge are temporarily removed
- New holiday currency, the gingerbread man! (Redeemed in the synthesis menu)
- The background pattern of your fleet’s flag can now be changed from your Arsenal
- Conquest battles will now be done in waves
Proficiency Overhaul part 2
- All weapons have a proficiency level
- Category proficiencies (Firearms, Explosives, Melee…)
- Archetype specialization(Only one as of now, Traditionalist), that act like classes
- All have different bonuses and Exp gain conditions that are explained in the proficiency menu
The Traditionalist specialization affects the items we traditionally see in most FPS:
Grenades (solo and triple)
Heal (potions)
Shields (deployables)
Heal (potions)
Shields (deployables)
Leveling Traditionalist unlocks these items as well as a passive set bonus (added to all traditionalist items equiped):
- 1 Traditionalist item equipped: While wearing any armor, dealing critical damage ignores X% of the enemies defense
- 2 Traditionalist item equipped: Increases critical damage dealt with ranged weapons by X%
- 3 Traditionalist item equipped: Gives X% chance to not consume a consumable when using it
Troops/Enemies
- New model for Kerhalen Warriors
- New model for Kerhalen Elementalists
- New passive ability for Kerhalens, Unburdened: Once their shield is empty they receive a boost in attack and defense.
- Pem spiders and dragons projectiles should stop going through walls
UI
- New refuel tutorial video pop-up
- The synthesis menu now correctly shows the number of troops trained/hatched for recipes
- A small reminder will come to remind you there are unclaimed reward tracks rewards to unlock.
- Daily mission descriptions will now include the expiration time
- Pirate hunt missions will now always feature a UI pointer on the space map
Gameplay
- Activities can now reward chests (content scales with difficulty)
- Elites and bosses can also drop chests
- (all chests have been changed to a new 3D model
Multiplayer
- Attacking fleets will no longer pull members from your team in the battle (as they are easy enough solo)
- Everyone will earn XP after a battle
- When players become busy after accepting a vote the person that triggered it will get the choice to relaunch the vote or proceed without the busy player.
VFX
- New pistol firing effect
- New pistol hit effect
- New pistol ballistic effect
New SFX/voicelines
- AI voice lines
- Item Pickup feed sound effect
- Pistol firing
- Pistol hit (shielded enemy)
- Pistol hit (unshielded enemy)
- Pistol ballistic
- SMG firing
- SMG ballistic
- SMG hit (shielded enemy)
- Pem spider projectile
- Explosions
- Charge order voice line
Balancing/Fixes
- Surrendering from an encounter will now cost 6% of your credits (was 5%)
- The reward track unlock questline can be started at lvl1
- Reward track unlocks were changed to be more interesting
- Treasure maps bought in store are now more expensive
- Upgrades unlocking piloting tanks/mechs are removed, they can be piloted without perks (it was
unfun)
- As pirate encounters’ difficulty was lowered, the chances they drop Treasure Map Trackers was lowered from 25 to 10%
- Fixed an issue preventing players to purchase the mining unlock through the upgrade station
- Refining a weapon from common to uncommon will now cost more materials
Have a wonderful Christmas my friends!
Anthony, Freeman and Yoko
Anthony, Freeman and Yoko
And don't forget the treasure hunt!
https://discord.gg/EFAS
https://discord.gg/EFAS