Update 94 The Triple
94 is out!
New weapon, new vehicle, new companion and much more, let's go!!!!
New weapon, new vehicle, new companion and much more, let's go!!!!
Notable changes:
- NEW MELEE WEAPON, THE CHAINSAW, RIP AND TEAR UNTIL IT IS DONE
- NEW MOUNT, THE PEMASTODON, A GIANT PEM TO RIDE INTO BATTLE
- NEW COMPANION, THE MANTODEA, HATCHED AND READY TO FIGHT
Proficiencies:
- Proficiencies for new armor types, Light, Medium, and Heavy were added.
- 3 new proficiencies for troops, assault, defense, and tactical.
- Ships now have a proficiency attached to them
- Mining and recycling now have XP, like other proficiencies.
- Mining and recycling proficiency levels now have passive bonuses/stat gains
- Mining and recycling will now start as soon as you interact with it (no confirmation required)
- Agility proficiency added (jumping/hovering/flying/dashing/running)
Sound effects:
- Footsteps will now sound differently depending on the terrain (mud, stone, deep water, shallow water, wood, metal)
- Bipedal mech sound effects
- Missile explosions sound effects
- Laser beam impacts sound effects
Settings:
- added new graphical options (more fine-tuning for performance)
- The game will now warn you if your config is too low to run the game properly
- The auto pickup will now trigger when you open the chest that drops at the end of an event
SFX:
- Hits on different terrains will now show different special effects (mud, stone, deep water, wood, metal)
- Hatchery eggs now have (a kickass) aura
- The shotgun shield (right click) has been remade
- New Shotgun hit and firing effects
- New HUD effect on hit (shield)
- New HUD effect on shield breaking
- New HUD effect on hit (health)
Multiplayer:
- Teammates' status will now be shown by the color of their names:【NEEDS TESTING】
- Red: In a fight (cannot join a battle)
- Yellow: Busy (cannot join a battle)
- Green: Idle/waiting (can join a battle)
- (we’ll add an AFK marker in the future)
- Both hosts and non-hosts will now see a summary of items received during the battles
- This summary will now also display your proficiency progress (+2 pistol proficiency!)
Balance changes:
- Bipedal mechs can drop chests on kill
- More pirates will spawn in all areas
- Chests will spawn nearer to players after completing an activity
- Weapon blueprints are now unlocked through their own proficiencies
- Troops can now be upgraded
- Equipment now has durability (weapons and armor)
Misc:
- Ships, troops, and vehicles now have durability as well
- Battlefields now have fog that will clear up as you battle
- Stores will now refresh their inventories when (and if) a caravan reaches them
- Items cannot be discarded while in space
- New chests, Medium and Large
- The game now displays how much you played EFAS in the main menu
- New recyclable trash model (space map)
- Asteroid belts will slow down your ship
- Certain tips will be displayed after you rest at a space station
- The reward track quest can now be triggered through a phone call when reaching lvl5
- The game will be prettier and use fewer resources on low quality
- The star map will now show you colonies you have not visited as well
- Elites will not drop chests but items
Have fun commander,
Anthony, Freeman, and Yoko
Anthony, Freeman, and Yoko